Settings
Note
Some settings might not work with each other
Note
Type in the settings textboxes if the scene gets heavy
The Anatomy of the Scene
Note
The extra plane is between the “frame” and “extra glass”
Note
The extra plane can be seen if using a boolean object or sparse grid
Viewport Optimization
Optimize things if the scene gets heavy.
Quick Settings
Grid Settings
Modify the grid on which the objects are placed.
Instance Objects
Change the objects to use as base and extra instances
Note
Extra objects are located on top of the base objects
Base Scale
Change the scale of base instances
Note
Can type in a number up to 1000 for the “Base Height Multiplier”
Base Rotation
Change the rotation of base instances
Base Shading
Shading settings for base instances
Environment
Environment Settings
Note
Option to use a different env. texture for lighting and background image
Extra Location
Offset the location of extra instances on the Z axis
Extra Scale
Change the scale of extra instances
Extra Rotation
Change the rotation of extra instances by setting an object to “look at”
Extra Shading
Shading settings for extra instances
Extra Glass
Settings for the glass layer
Extra Plane
Settings for the extra plane layer
Boolean Settings
Use a mesh to cut into the whole scene
Frame Settings
Settings for the frame
Floor Settings
Settings for the floor